The Legend of Zelda: Oracle of Ages (2001)
|
Front Cover |
Game Details |
|
Platform |
Game Boy Color |
Genre |
Role-playing |
Publisher |
Nintendo of America, Inc. |
Developer |
Capcom Co., Ltd. |
Language |
English |
Release Date |
2001 |
Audience Rating |
Everyone |
Links |
All Game Guide
Amazon US
|
|
Personal Details |
Index |
87 |
Collection Status |
In Collection |
Original |
Yes |
Completed |
No |
|
Product Details |
Format |
Game Cartridge |
Devices |
Joystick
Gamepad |
UPC |
045496731380 |
Nr of Disks |
1 |
|
Description
|
The Legend of Zelda: The Oracle of Ages is a Zelda adventure game released on the same day as its sister title, The Oracle of Seasons. The game has many of the same features as Link's Awakening, the first Zelda Game Boy adventure, but brings several new elements to the gameplay experience. All is not well in the peaceful land of Labrynna. A place of beauty and peace, Labrynna's time stream has been commandeered by a wicked sorceress named Veran. Veran has possessed the wise and ancient Neyru, the Oracle of Ages that controls time in the land. Using her cunning, she has gone back in time and built a structure that has blocked the sun's rays from reaching Labrynna. This has allowed evil to spread, unchecked, across its every corner. Fortunately for the Oracle and the world, a young adventurer named Link has somehow found himself here, armed with only a few simple tools and his wits. Link will have to use all of his skill and cunning to defeat another great darkness, and bring yet another helpless land into the light. The most obvious gameplay feature that The Oracle of Ages provides is time travel. With the use of a magical harp, Link can travel to different periods in time. Each new tune he learns for his harp will take him to a different place and time. The changes in the game world between time periods is often drastic, and time shifting will allow Link to access new areas and progress through the game. Also new to the Zelda series but present in The Oracle of Seasons is the seed system. Link can either use the various types of seeds he finds for fighting, as they have various effects on enemies, or he can choose to plant seeds in various spots of special soil. In time, these seeds will sprout into trees, which can provide Link with both everyday items and special rare objects. The ring system is new to Zelda, as well, and is present in both new games. Link will find many rings on his quest, from characters, hidden in chests, or growing on trees that he's planted. These rings affect him in different ways, like equipping different items in an RPG. The rarer the ring, the more profound the effect. Rings can also be swapped between games, so a ring that you found in The Oracle of Seasons can be used in The Oracle of Ages. Players will also find many things they expect from a Zelda title, like the eight different dungeons spread across the land that Link must overcome if he is complete his quest. The Oracle of Ages is a bit more cerebrally designed, as opposed to The Oracle of Seasons, which is more focused on action. That means more tricky puzzles fill out the body of the game. Link will also find helpful items to move along his quest, some returning from past adventures, and some appearing for the first time. There are mini-games and quests sprinkled throughout the title, including a running sub-quest where you find NPCs to trade objects with, ending up with a new object and a new NPC to find, until eventually you find the last one in the line, who will power-up your weapon. Also included are some of Link's animal friends, who will aid him in his journey just when he thinks he is stuck. In addition to all of this, The Oracle of Ages can be linked to The Oracle of Seasons via a special password feature. Beating one game and entering in the password will allow players to talk to new people, find rarer items, and fight extra bosses to discover the true ending to Link's quest. |
|